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Getting started

HeatmapPilot runs in Blender 5.3 or newer, on Windows, macOS and Linux.

  1. Download the zip from Superhive. Keep it zipped.
  2. In Blender, open Edit > Preferences > Add-ons.
  3. Click the arrow at the top right and pick Install from Disk, then choose the zip.

HeatmapPilot is on once it is installed. To update it, install the new zip the same way. Your budget stays with your files, and your own presets stay in Blender’s user folder.

  1. Open a scene and look through the camera you will use in the game, or any view.
  2. In the 3D Viewport’s header, open View Mode and pick Triangle Density.
  3. Stop moving the viewport for a moment. HeatmapPilot colours every pixel by the triangles drawn on it.
The HeatmapPilot tab on the forest path in Triangle Density: the View panel with the seven views and the costliest object, Budget set to Console, and Costliest Objects with Rock_scan first at 696 k too many.

Green is on budget, red is ten times over it. Press N and open the HeatmapPilot tab to see the budget and the objects that cost the most.

In a narrow viewport the header shows only the menu’s icon. You also find View Mode at the end of the viewport’s View menu.

In the Budget panel, open the preset menu and pick Mobile, Console or PC. HeatmapPilot sets the four targets from it, and every view reads against them. Budget says what each target means.

Pick Normal in View Mode. Each viewport keeps the view you picked for it until you change it. A saved file opens with every viewport normal.

A Pilot Studio add-on