Six views
Triangle Density, Overdraw, Shader Complexity and Texel Density per pixel, and Triangles and Draw Calls per object.
One scene, four views
Triangle Density Viewport The problem
A scanned rock looks fine in Blender and still draws ten triangles on every pixel when it sits far from the camera. A fern drawn over five other ferns shades each pixel six times. The statistics overlay counts triangles for the whole scene, so it cannot tell you which of them hurt.
Game engines answer this with debug views. HeatmapPilot brings them into Blender’s viewport, so you fix the scene where you built it.
How it works
What you get
Six views
Triangle Density, Overdraw, Shader Complexity and Texel Density per pixel, and Triangles and Draw Calls per object.
Against your budget
The four views per pixel read against the targets of your platform. Pick a preset or save your own.
The costliest objects first
The sidebar lists the objects that cost the most in the view, with a button to select each one and one to zoom to it.
Your scene stays as it is
HeatmapPilot draws over the viewport and changes nothing in the file. Each viewport keeps its own view.