Skip to content

Costliest Objects

The Costliest Objects panel in the sidebar’s HeatmapPilot tab lists the 8 objects that cost the most in the view this viewport shows. It starts once you pick a view, and follows the viewport when you stop moving it.

The HeatmapPilot tab on the forest path in Triangle Density: the View panel with the seven views and the costliest object, Budget set to Console, and Costliest Objects with Rock_scan first at 696 k too many.

At the top, the panel shows the Triangles and Draw Calls of everything in view. Each row then shows the number the list is ordered by:

View Each row shows
Triangle Density The triangles over the budget for the pixels the object covers, such as “65 k too many”
Overdraw The pixels the object draws, hidden ones included
Shader Complexity The object’s share of the view’s estimated shading cost, such as “63% of cost”
Texel Density How far the object is off the budget, such as “7.8x too high” or “1.9x too low”
Triangles per Object The object’s triangles
Draw Calls per Object The object’s draw calls

On Triangle Density and Texel Density, the list leaves out what is on budget. When nothing is over, the panel says so. Texel Density leaves out objects smaller than 100 pixels on screen.

The two buttons at the end of each row select the object and make it active. The second also zooms the viewport to it. Both work in Object Mode, and Ctrl+Z brings back your selection.

An object you hide or remove after the list was made stays in its row, greyed, and says hidden, unhide it or removed. Move the viewport, and the list is made again.

The costliest line in the View panel shows the first row of the list.

A Pilot Studio add-on